From the creator
The game I wanted to play.
Downfall Instinct started as an idea for a board game. During playtesting, I found myself thinking it could be fun to make it available online. That is how this browser version began.
I still miss those early 3v3 arenas in World of Warcraft. Competitive Magic: The Gathering gave me that same feeling. Everyone knew the format going in, and I loved figuring out what I could do within its rules.
I have probably spent more time dreaming up certain Magic decks and Skyrim characters than actually playing them. I wanted to bring that part into the match itself. In Downfall Instinct, I get to look at my three creatures halfway through a duel and decide what I want them to become.
These days I barely have time to play anything. I still like having a match going, though. I can pick a mutation over my morning coffee, get on with my day and come back that evening to see what my opponent did. I wanted that easy pace as much as I wanted the competition.
A board game someday?
Maybe one day you’ll be able to take Downfall Instinct out of a box and play it around a table. I still like that idea.




